Questions: Question 13
A class is like a blueprint or template for all the objects within a class.
Transcript text: Question 13
A $\qquad$ is like a blueprint or template for all the objects within a class.
class
Solution
The answer is: class
Explanation:
A "class" in programming is indeed like a blueprint or template for creating objects. It defines the properties (attributes) and behaviors (methods) that the objects created from the class will have.
In object-oriented programming, a class serves as a prototype for objects, allowing for the creation of multiple instances that share the same structure and behavior defined by the class.
Therefore, the term "class" fits the description provided in the question.