The answer is B. They prevent players from advancing until they prove themselves worthy.
While guardians may exhibit selfless traits, this is not a defining characteristic of the guardian archetype. The primary role of a guardian is to challenge or test the hero, rather than to act selflessly.
This is a true statement about the guardian archetype. In literature and games, guardians often serve as gatekeepers or obstacles that the hero must overcome to progress. They test the hero's abilities, resolve, or worthiness, ensuring that only those who are ready can move forward.
This description is more fitting for a mentor or ally archetype rather than a guardian. Guardians are typically more focused on testing the hero rather than directly assisting them.
Guardians are usually encountered during the journey, not at the end. Their role is to challenge the hero at various points, often before significant milestones or transitions in the story.
This behavior is not characteristic of the guardian archetype. Guardians are serious figures who present real challenges or tests, rather than engaging in playful or prank-like behavior.